Without Ambient Occlusion scenes look flat and unrealistic, and objects appear as if they are floating. The AO technique used and the quality of the implementation affects the shadowing's accuracy, and whether new shadows are formed when the level of occlusion is low. Shadow of the Tomb Raider Graphics SettingsĪmbient Occlusion (AO) adds contact shadows where two surfaces or objects meet, and where an object blocks light from reaching another nearby game element. This massive leap forward is made possible by GeForce RTX graphics cards, which are the world's first gaming GPUs to include dedicated hardware for ray tracing, artificial intelligence, and other features, enabling us to raise the bar for graphical fidelity in ways that were previously impossible.įor the latest updates on the addition of NVIDIA RTX Ray Tracing to Shadow of the Tomb Raider, stay tuned to. Stay Tuned, NVIDIA RTX Ray-Traced Shadows Are Coming To Tomb RaiderĪt a later date, via a game update, NVIDIA RTX Ray-Traced Shadows will be introduced to Shadow of the Tomb Raider, adding for the very first time hyper-realistic representations of the shadows we see in real-life, with support for large, complex interactions, self-shadowing, translucent shadowing, and a litany of other techniques, at a level of detail far beyond that has previously been seen.
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