![]() ![]() Note that you should start from wireframes and only then move to more detailed prototypes: getting straight to the higher levels takes too many assumptions and, therefore, is inefficient. Moving further, you can build middle- and high-fidelity prototypes, depending on the development stage and product complexity. When we talk about sketches and wireframes, they are low-fidelity design. This low-fidelity technique helps designers highlight only the essentials, without diving into the aesthetic details too early.įidelity refers to the proximity of your wireframe or prototype to the final product and can be low, middle, and high. But the task remains the same: you have to keep it as simple as possible, without details or touching the UI. Sometimes, for more complex products, it’s better to use prototyping software. These prototypes help test ideas and gather feedback from the stakeholders. They are skeletal mockups aimed at helping the team figure out information architecture, accessibility, and usability of the product before bothering with the visual representation. The prototypes like these are called wireframes – basic boxes that help UX designers layout ideas and functions on the page. The simplest and cheapest way of rapid prototyping is sketching your ideas on paper or a board.
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